diff --git a/Platforms/Android/AndroidManifest.xml b/Platforms/Android/AndroidManifest.xml index 1b7ef6b..ca8edba 100644 --- a/Platforms/Android/AndroidManifest.xml +++ b/Platforms/Android/AndroidManifest.xml @@ -2,8 +2,8 @@ diff --git a/src/Arts.cs b/src/Arts.cs index 45d6961..b186ce5 100644 --- a/src/Arts.cs +++ b/src/Arts.cs @@ -91,13 +91,13 @@ static class Arts Lines.Add( box_m4 * V.XYZ(0, Mono.SD_Y - 0.5f, 0), Rig.head.position + Rig.head.orientation * V.XYZ(0, 6 * U.cm, -box_head_dist), - Color.White, + Color.Hex(0x808080FF).ToLinear(), 1.0f * U.mm ); Lines.Add( Rig.head.position + Rig.head.orientation * V.XYZ(0, 6 * U.cm, -box_head_dist), Rig.head.position + Rig.head.orientation * V.XYZ(0, 6 * U.cm, 0), - Color.White, + Color.Hex(0x808080FF).ToLinear(), 1.0f * U.mm ); } @@ -122,7 +122,7 @@ static class Arts V.XYZ(-1.333f, 0, Mono.SD_Z - 0.5f + 0.1f), Quat.FromAngles(90, 0, 0) ), - Color.Hex(0x524B67FF) + Color.Hex(0x928CA7FF).ToLinear() ); meshes["uiPlay"].Draw( mat_unlit, @@ -130,7 +130,7 @@ static class Arts V.XYZ(0, 0, Mono.SD_Z - 0.5f + 0.1f), Quat.FromAngles(90, 0, 0) ), - Color.Hex(0x080808FF) + Color.Hex(0x333333FF).ToLinear() ); meshes["uiConfig"].Draw( mat_unlit, @@ -138,7 +138,7 @@ static class Arts V.XYZ(+1.333f, 0, Mono.SD_Z - 0.5f + 0.1f), Quat.FromAngles(90, 0, 0) ), - Color.Hex(0x524B67FF) + Color.Hex(0x928CA7FF).ToLinear() ); meshes["uiCursor"].Draw( mat_unlit,