diff --git a/Assets/backbox.hlsl b/Assets/backbox.hlsl index cf59f51..729f576 100644 --- a/Assets/backbox.hlsl +++ b/Assets/backbox.hlsl @@ -24,7 +24,8 @@ psIn vs(vsIn input, uint id : SV_InstanceID) { float3 world = mul(float4(input.pos.xyz, 1), sk_inst[id].world).xyz; o.pos = mul(float4(world, 1), sk_viewproj[o.view_id]); - float3 normal = normalize(mul(input.norm, (float3x3)sk_inst[id].world)); + // flip input normals to treat backfaces like normal + float3 normal = normalize(mul(-input.norm, (float3x3)sk_inst[id].world)); float3 norm_shade = float3(0.5) + (normal * 0.5); @@ -34,7 +35,7 @@ psIn vs(vsIn input, uint id : SV_InstanceID) { // rim lighting float rim = 1.0 - saturate(dot(normalize(view_dir), normal)); - o.color = float4(norm_shade * rim * rim * 0.2, 1); + o.color = float4(norm_shade * rim * rim * 0.0666, 1); return o; }