From 104617e55eaeb95f424466244aee635555467150 Mon Sep 17 00:00:00 2001 From: spatialfree Date: Fri, 29 Nov 2024 13:12:45 -0500 Subject: [PATCH] generic mat/shader names --- Assets/{backbox.hlsl => backface.hlsl} | 2 +- src/Arts.cs | 18 +++++++++--------- 2 files changed, 10 insertions(+), 10 deletions(-) rename Assets/{backbox.hlsl => backface.hlsl} (98%) diff --git a/Assets/backbox.hlsl b/Assets/backface.hlsl similarity index 98% rename from Assets/backbox.hlsl rename to Assets/backface.hlsl index 021edfd..c691fce 100644 --- a/Assets/backbox.hlsl +++ b/Assets/backface.hlsl @@ -1,6 +1,6 @@ #include "stereokit.hlsli" -//--name = dofdev/backbox +//--name = dofdev/backface //--color:color = 1, 1, 1, 1 float4 color; diff --git a/src/Arts.cs b/src/Arts.cs index 48b5242..3218d6f 100644 --- a/src/Arts.cs +++ b/src/Arts.cs @@ -9,8 +9,8 @@ static class Arts static Dictionary meshes = new(); static Material mat_mono = new Material("mono.hlsl"); static Material mat_unlit = new Material("unlit.hlsl"); - static Material mat_box = new Material("unlit.hlsl"); - static Material mat_backbox = new Material("backbox.hlsl"); + static Material mat_both = new Material("unlit.hlsl"); + static Material mat_backface = new Material("backface.hlsl"); static Material mat_justcolor = new Material("justcolor.hlsl"); public static Vec3 box_shake = new(0, 0, 0); @@ -39,12 +39,12 @@ static class Arts Color.White ); - mat_backbox.FaceCull = Cull.Front; - mat_backbox.Transparency = Transparency.Add; - mat_backbox.DepthTest = DepthTest.LessOrEq; - mat_backbox.DepthWrite = false; + mat_backface.FaceCull = Cull.Front; + mat_backface.Transparency = Transparency.Add; + mat_backface.DepthTest = DepthTest.LessOrEq; + mat_backface.DepthWrite = false; - mat_box.Chain = mat_backbox; + mat_both.Chain = mat_backface; } public static void Frame() @@ -106,7 +106,7 @@ static class Arts Hierarchy.Push(box_m4); // meshes["InsideOut"].Draw(mat_unlit, Matrix.Identity); meshes["InsideOut"].Draw( - mat_box, + mat_both, Matrix.Identity ); meshes["Corrugation"].Draw( @@ -227,7 +227,7 @@ static class Arts bool hole_flip = Vec3.Dot(hole_normal, hole.Value.ToVec3) < 0.0; meshes[hole_flip ? "Hole" : "HoleFlip"].Draw( - mat_box, + mat_both, Matrix.TRS( hole.Key.ToVec3, Quat.LookDir(hole.Value.ToVec3),